We will provide the most up to date games and can suggest recommendations based on age range suitability.

HTC VIVE

Arizona Sunshine

GAMEPLAY
Arizona Sunshine requires motion controllers for play. The controllers are used to manipulate virtual firearms as well as to interact with the player's inventory and the environment. The player can carry a firearm in each hand, as well as two more in holstered positions, one on either side of the hips. The game supports room scale tracking. In the original version of the game traveling long distances required teleporting by pointing the controller and pressing the appropriate button but a January 2017 update to the game made artificial locomotion (free-roaming) available as an option.
The game includes a campaign in which the player explores environments and finds the tools needed to advance, and a horde mode in which players are confined to a small camp and try to survive against increasingly difficult waves of zombie attacks. Both the campaign and the horde mode can be played in single-player and multiplayer modes.
During the campaign the player constantly encounters small groups of zombies which are relatively easy to dispatch. But certain player actions, like picking up certain objects needed to advance the story, trigger a large zombie horde from which the player has to defend themselves by using their weapons and surroundings.

PLOT
The unnamed player character awakes in a cave in an Arizona river valley. While exploring his surroundings and killing zombies he encounters, he finds a radio, turns it on and hears, among much static, something which sounds like a human voice. Searching for the source of the signal, the player encounters another radio with a stronger signal and comes to the conclusion that it is sent from a refinery which has been reinforced by the military. But when he reaches the refinery, he sees that it has been overrun by zombies. The player kills them all in a fit of rage and then has a breakdown. After staying the night in a safe room in the refinery, he continues the next morning, aimless and desperate. But after finding another radio, he notices that the signal is still there and is being sent from a town called Sunshine, Arizona. The player continues to the town and finally reaches the radio station, only to find out that no one in the station is alive and the signal is sent automatically. But when he screams his frustrations into the radio station microphone, someone answers him and tells him to wait outside, where he is rescued by a helicopter after withstanding a massive horde of zombies.

AudioShield

GAMEPLAY
The player uses the HTC Vive's handheld motion sensing controls to operate two shields, colored blue and orange. The player uses these shields to block incoming orbs of the corresponding color. Sometimes the player must block purple orbs by holding both of the shields together
The level generation is done in a similar way to Fitterer's previous Audiosurf series. The user supplies the song, and the game generates a series of orbs to match the beat of the song. Songs can be stored locally, or run through YouTube Streaming


The Brookhaven Experiment

GAMEPLAY
The Brookhaven Experiment is a Virtual Reality survival shooter for the HTC Vive. Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they're strong enough, stop it from happening. Keep your head on a swivel, upgrade your equipment, shoot, and if all else fails pistol whip your way through the monster hoards to survive one more day.


PLOT
Something has gone terribly wrong. There aren't many people left these days. The...things that showed up - after the Experiment tore a hole through reality - have seen to that. You're not sure how much time you, or humanity itself, has left. If you have enough bullets, and enough batteries, maybe you can live long enough to fight off the monsters and see tomorrow. If you see enough tomorrows, you just might be able to get back to the event and close off the hole that these monsters keep emerging from.
Fantastic Contraption

GAMEPLAY
Fantastic Contraption is a puzzle game in which players use the motion controls to construct machines from building materials in order to meet challenges. Using basic components such as beams and wheels, players can design a machine from scratch to suit the needs of the puzzle. Many puzzles require the machine to move across the environment; the player cannot steer the machine after they have completed it, so navigation needs must be built into the design of the machine.

Happy Drummer

GAMEPLAY
Happy Drummer is a virtual reality music game. In the game, players are no longer just blocking something, but playing with the various drums and instruments, and are really part of the music! With more and more combos, the elements of the world will be dancing around, including tribesmen, wild animals, rocks and trees, and even gods!

Happy Drummer is easy-to-play, you won’t see any UI in the game, but simply interact with the virtual world. Only full combos make you the God of Drums, so keep practicing and enjoy yourself in the fantastic drum world! All in-game music was tailor-made by different composers worldwide, perfectly mixed with the visuals.

Hover Junkers

GAMEPLAY
Hover Junkers is a room-scale multiplayer virtual reality game made by Stress Level Zero where players fly around on hovering ships and shoot at other players with guns while also trying to find and pick up loot to fortify their ship.


PLOT
Earth has lost a large amount of water due to (evil company name here) therefore causing most inhabitants to move to another planet. Those who chose to remain now wander the wastelands gathering junk to build Hover Junkers

The Lab

GAMEPLAY
The majority of movement within the game uses full 3D motion via the HTC Vive camera system and two hand-held motion controllers (or an attached Steam controller). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for mini games involving dodging projectiles. The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face.

There are eight different minigames available in The Lab. They exist as pocket universes within the pocket universe that is the hub area, itself within the Aperture Science lab.
Slingshot
Compared to the Angry Birds series of games, this minigame uses a calibration machine that shoots Personality Cores at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available.Each core has a different main personality trait, with a variety of voices contributing to the roles.
Longbow
An archery based game, the two motion controllers are used to aim and fire a bow, with one controller acting as the bow shaft and the other as the arrow. The player is tasked with defending a castle gate against an invading force while standing on top of the castle walls. It has been praised for its precise controls and range of motion, akin to archery outside of the game. The enemy models were represented by black figures represented in Aperture Science ads that had been illustrated in both Portal games. In addition to shooting arrows at these models to defeat them, aimed shots at targets also activate traps, such as burning oil.
Xortex
Described as a bullet hell type game, Xortex involves picking up a spaceship with the motion controllers and moving it around in the virtual space to avoid an increasingly difficult barrage of projectiles. The controlled spaceship can also fire back at enemy ships and the game features various levels, boss encounters, and a scoreboard. The ability to play the game by only using the player's upper body is one of the hallmarks of the minigame.
Postcards
This minigame is described as a "virtual holiday" that transports the player to the top of a mountain or an "Icelandic wilderness" where they can move around with the teleport system. A robot dog accompanies the player and fetch can be played with the canine by using a stick. The mountain area was created by putting together a large number of photographs of a mountain range nearby to the Valve Corporation headquarters, Vesper Peak. Additional environments can be reached either by manipulating the plug on the Postcard notice board in the Lab or by using the drop down menu presented on the mirror screen on the host PC. These include a Venice town square and a cave listed as "lava tube". The "lava tube" does not feature the robotic dog or sticks but instead has a balloon machine capable of inflating different coloured balloons that float about the cave.
Human Medical Scan
A medical-based experience, this minigame largely lacks gameplay of any kind, but instead features the future possibilities and application of VR technology in the medical and scientific fields. Human Medical Scan involves a 3D human figure that is made up of a large number of CT scans where the player can peel away layers of the body to look at specific biological features.
Solar System
This minigame involves a virtual representation of the solar system where the planets and other objects can be picked up, moved, and thrown.
-Robot Repair
This minigame features a previous Valve-created tech demo for the HTC Vive that was originally released in March 2016. It features a human player inside a GLaDOS testing lab where they are tasked with repairing the robot Atlas from Portal 2. The minigame is largely presented as an "interactive comedy sketch" with a set script and events.

Secret Shop
Secret Shop puts the player in the item shop from Valve's multiplayer online battle arena (MOBA) video game Dota 2, with a large number of objects from the game to interact with and secrets to discover. A number of spells can be set off by the player that will have various effects, including shrinking the player model.

Space Pirate Trainer

GAMEPLAY
Space Pirate Trainer is the official trainer for wannabe space pirates on the HTC Vive.
Remember those awesome classic arcade cabinets? Imagine if those were immersive... Space Pirate Trainer puts you in one of those; fighting off relentless waves of droids with all the weapons and gadgets you would ever need as a Space Pirate. You better dodge some of those incoming lasers though, since just using your shields won't get you in the top rankings. Pick up your blasters, put on your sneakers, and dance your way into the Space Pirate Trainer hall of fame.

Tilt Brush

GAMEPLAY
Tilt Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless.


Oculus Rift

Rick and Morty: Virtual Rick-ality

GAMEPLAY
Using HTC Vive or Oculus Rift, the player controls the clone of Morty Smith, the grandson of mad scientist Rick Sanchez. The clone was created to help Rick and Morty with menial tasks, such as laundry and spaceship repair. He is given a wristwatch from which a hologram of Rick appears to relay orders. Movement from one spot to another is done by warping, and a being called Mr. Youseek can be summoned to aid in unreachable chores.

Batman: Arkham VR
GAMEPLAY
Batman: Arkham VR is an adventure game played from a first-person perspective using PlayStation VR, HTC Vive, or Oculus Rift virtual reality headsets and associated controllers to see through the eyes of the playable character, Batman. The player can look around the environment freely and interact with reachable items, and access three gadgets from Batman's utility belt: the throwable batarang, the grapnel gun — a grappling hook, and the forensic scanner, which can be used to examine evidence and recreate crime scenes. The player is able to teleport to preset locations around the current environment (with movement sometimes represented by use of the grapnel gun) but the character cannot walk freely.
Unlike previous Arkham games, Arkham VR features no combat and instead focuses on solving puzzles to find clues that will advance the mystery. Arkham VR features optional tasks, including 30 challenges from the supervillain Riddler who adds various puzzles and concealed items to locate after the game has been completed, target practice with the batarang, and viewing profiles and models for the series' various characters on the Batcomputer

The Climb

GAMEPLAY
The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE™.

Ripcoil

GAMEPLAY
Enter a futuristic gladiatorial arena packed with rabid fans as you face off against networked opponents in a disc throwing duel. A wholly unique navigation system will allow you to deftly position your hoverboard as you reach out with your Touch controllers to launch, catch and punch the speeding, spinning Ripcoil disc.

Time Machine VR

GAMEPLAY
The game is set in 2070 where global warming has released an ancient virus from the Arctic Ice which is killing humanity to the point of extinction. In an effort to save what remains of humanity, the player who is a Time Travelling cadet, is sent back in time to the Jurassic period. The mission involves observing and scanning objects/creatures to collect data that can be used to combat the virus.
In the story mode, the player starts inside a research hub in Svalbard, Norway where they travel back in time using a time machine. The player travels through the Jurassic oceans encountering many different prehistoric animals including Mosasaurs, Livyatans and Megalodons. Hi-tech probes, scanners and tracking systems are used to extract the data that is needed to combat the virus. It is also possible freeze time and scan creatures using echography and perform behaviour scans. After each mission all the data found is uploaded to the "DinoDex" which unlocks additional data and new creatures.
In exploration mode, previous levels can be revisited to unlock additional scientific data and can uncover clues to aid in humanities survival.

Lucky’s Tale

GAMEPLAY
Lucky's Tale is a delightful platforming adventure game designed exclusively for the Oculus Rift. Join Lucky as he runs, jumps, climbs and spins his way through a bright, colorful world filled with thrilling challenges, wacky creatures, and all the shiny things a little fox could ever want!
Built from the ground up for virtual reality, Lucky's Tale offers a unique twist on the classic character action game (3rd-person-perspective platformer.) Its innovative approach to the camera, character motion, environment and gameplay all work together to provide a highly comfortable experience while allowing players to freely roam diverse, immersive environments. Whether you're racing with Lucky through lush trees, dodging swamp pits or battling menacing bosses, you'll feel like you’ve truly gone inside the world of a video game thanks to the magic of VR.
One of gaming's most beloved genres has found a new home. Lucky's Tale is platforming the way it was always meant to be.

Edge of Nowhere

GAMEPLAY
Victor Howard is searching for his fiancé, Ava Thorne, who is part of a lost expedition in Antarctica. His rescue mission takes a sudden turn as he ventures deeper into a dark monstrous world where reality warps and twists around him. Desperate to find the one he loves, Victor must encounter disturbing creatures and climb sheer cliff walls as he descends further into madness.

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